GONEGYPSYGAME
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About Us

As a game design studio, GoneGypsyGames focuses on curating the best user experience for your AR/VR or game project, while nurturing the intended vision of the game play. Our technical art and technical design experience addresses the needs of the design, art, and programming teams' production pipeline with proprietary tools, working prototypes, clearly written design documents, and storyboards.​
As an industry education consultant, GoneGypsyGames provides knowledge transfer of game production with the Unity game engine. Covering concepts such as game mechanics, texturing, animated cinematics, and advanced level design for 2D and 3D games. Most noteworthy, we won grand prize in an international contest for creating a Unity Android mobile game development courseware. 
Our experience is comprised of international public speaking; global level design and team management; successfully shipping multiple mobile, console and computer game titles; fully immersive military-grade virtual reality; 3D massively multiplayer online communities; data visualization and architecture. 
Additionally, GoneGypsyGames has experience in packaging, marketing & advertising. Currently we are exploring Augmented and Mixed Reality projects, as well as other fun and exciting opportunities.

Studiohead Tom Long

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​I help game studios maximize their Unity production and make key game performance indicators go way up by advocating proven game development solutions. 

How are you and your team doing?
What are some of your biggest challenges/concerns?

I'd love to be able to help you hit your dream goals.
Let's chat and see if it makes sense for us to do so.


Tom Long - Founder Studio Consultant
tom@gonegypsygames.com | GoneGypsyGames.com |
Austin, TX


Inspire & Have Fun!
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  • Home
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